package GameEngine;

public class GameSettings {
	
	private int mode;
	private boolean isFirstPlayer;
	private int algType1;
	private int algType2;
	private int gameStatus;
	private int iaLevel1;
	private int iaLevel2;
	private boolean newGame;
	
	public GameSettings(){
	}
	public GameSettings(int mode, boolean isFirstPlayer , int algType1, int algType2, int iaLevel1,int iaLevel2,int gameStatus){
		this.mode = mode;
		this.algType1 = algType1;
		this.algType2 = algType2;
		this.isFirstPlayer=isFirstPlayer;
		this.gameStatus = gameStatus;
		this.newGame = true;
		this.iaLevel1=iaLevel1;
		this.iaLevel2=iaLevel2;
	}
	public boolean isNewGame() {
		return newGame;
	}
	public void setNewGame(boolean newGame) {
		this.newGame = newGame;
	}
	public boolean isFirstPlayer() {
		return isFirstPlayer;
	}

	public void setFirstPlayer(boolean isFirstPlayer) {
		this.isFirstPlayer = isFirstPlayer;
	}
	public int getMode() {
		return mode;
	}
	public void setMode(int mode) {
		this.mode = mode;
	}
	public int getAlgType1() {
		return algType1;
	}
	public int getAlgType2() {
		return algType2;
	}
	public int getStatus(){
		return this.gameStatus;
	}	
	public void setGameStatus(int gameStatus) {
		this.gameStatus = gameStatus;
	}
	public int getIaLevel1() {
		return iaLevel1;
	}
	public int getIaLevel2() {
		return iaLevel2;
	}
	
	
}
